Advancement
Coins are the universal silver currency of civilization (10 coins is the wage for a day unskilled labour). If you are using a pre-made dungeon from another RPG that uses copper, silver, electrum, gold, and platinum coins, then convert the total to gold coins and gain that much XP.
Levelling Up
Each time a character reaches the necessary XP threshold, the character will advance a level.
- Each level unlocks the Special feature and also allows the player to reroll their PC’s HP maximum using one additional dice of their class. If the rolled total is not greater than their current maximum, add 1 to the current maximum.
- XP does not reset.
Level | XP | HP | Adventurer's Guild Title | Description | Special |
---|---|---|---|---|---|
1 | 0 | 1d | Greenhorn | A brand new character, ready for adventure. | Pick your Class. |
2 | 200 | 2d | Employee | You have survived at least one expedition. | Pick a new Class Talent You now gain the honour of choosing a cloak of your favourite colour. |
3 | 400 | 3d | Professional | You have survived at least two expeditions since becoming an Employee. | |
4 | 800 | 4d | Expert | You have survived at least one dangerous expedition since reaching Professional Level, likely having taken on an Apprentice. |
Pick a new Class Talent |
5 | 1,600 | 5d | Veteran | You have survived at least three dangerous expeditions since reaching Expert Level. | |
6 | 3,200 | 6d | Master Delver | You may have greater ambitions. This could be a desire for a legacy, immortality, or cosmic transcendence. | Pick a new Class Talent |
The GM may optionally award extra XP to characters who excelled (e.g. single headedly defeated dangerous foes, saved the day with clever tactics) or less XP to characters who contributed little.