Creating a Character

You have no home. You have no job. You have no prospects.
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To create a character, you’ll first need a character sheet—a sheet of paper on which to record all information about the new character. All new delvers start at level 1 with 0 XP.

Ability Scores

Every delver has three Ability Scores: Strength, Dexterity and Willpower. These measure their basic strengths and weaknesses.

Step 1

For each of these abilities, in order, roll 3d6. Write down the result in your Ability Score 'max'.

Choose a Class

There are three Classes to play that help define your role in the company: Fighter, Magic-User and Specialist. Your class will determine what dice to roll for HP, what kinds of weapons you are trained in and what special abilities you will gain.

HP is how much damage your delver can shrug off before taking serious harm.

Step 2

  • Choose a Class.
  • Roll for HP based on your Class.
  • Write down your Class Starting Perks.

Roll for Coin, get a Failed Career

Coins are the basic silver currency of the realm. What is the main reason you adventure? Crippling debt. Your group of adventurers are 10,000 coins in debt.
How did you get there? You screwed up your last job!

Step 3

  • Roll d6×10 for your delver's starting coin.
  • Based on your HP and Coin, figure out your past Failed Career.

Starting equipment

Your delver carries items in Inventory slots. Most items take up one inventory slot. Some larger items, such as two-handed weapons and armour take up two slots. This isn't Skyrim or Minecraft where you can carry a near-infinite amount of material with you!

Step 4

Your delver starts with:

If your delver’s highest Ability Score is 9 or less, your character starts off with an Artifact.

Details

Step 5

For the sake of fleshing out your character and roleplay, roll a motto, physical detail, reason for delving, bond, and a name.

Finished Everything?