Equipment Details

While in the City, determine what you purchase for your next adventure. These prices are abstracted. You don't tally your money for every torch, ration or dagger. Fill your pack with as much as it can hold based on your upkeep level (or lower): impoverished, common, luxurious.

Upkeep Level Details
Destitute - 0c If you can't (or refuse) to pay upkeep, you sleep with the dogs on the street. You have nothing to eat and begin your next delve Deprived.
Impoverished -
10c
You sleep in the poorhouse or the common room in the cheapest inn.
You can purchase as many pieces of gear from the impoverished item list as you can carry.
Common - 50c Common lodgings afford you a decent inn. You may take a Full Rest to heal conditions and recover ability scores.

You can purchase as many pieces of gear from the impoverished and common item lists as you can carry.
Luxurious - 100c If you live in luxury and stay in the most high-class establishments, a Full Rest will heal heal every Condition.
Begin the next delve with full Grit.

You can purchase as many pieces of gear from the impoverished, common and luxurious item lists as you can carry.

Impoverished Gear

Improvised Gear
Improvised Weapons ImprovisedWeapons 1.png d4 damage
Main hand / both hands

Always mark usage after a fight.
Light Weapons
LightWeapons.png
d4 damage
Main hand / off hand

If attacking with two weapons,
roll both dice and use the best result.
Light Ranged Weapons
LightRanged.png
d4 damage
Main hand

Stones, pouch
Body slot


Medium Weapons
mediumWeapons.png
d6 / d8 damage
Main hand / both hands

Does d6 damage in one hand, d8 wielded in both.

Candles
candles.png
Extra-large tallow candle.
Fully reveal anything Near.

Consumed for lamp or candlehelm light.
Rations, standard
rationsS.png
Fresh, unpreserved food.

Berry bread, apples, cheese, mystery meat
Sack
sack.png
If held in a Hand slot, can carry an additional 2 Slots.

Filling a sack with treasure or other
items takes 1 turn.
Rope
rope.png

Strong enoughe to hold the weight of
three people and their equipment.
Tinder Box
tinder box.png
Flint, steel, and tinder
contained in a small box.

With it, routine attempts to light a
fire always succeed.

Without it, there is a 2-in-6 chance
of success per round.
Healing Wine
wine.png
Drink to regain d6 STR.
With every usage, subtract 1 DEX.
Chewing Tobacco ("Pipe Weed")
tobacco.png
Smoke or chew to regain d6 WIL. With every usage, subtract 1 DEX.
Crowbar
ironcrow.png
Used for prying open doors, chest lids, etc.

Common Gear

Common Gear
Shield (Light Armour)
shield.png
Armour 1.
Prevents 1 damage.

Off hand slot
Light armour
mail.png
Armour 1
Prevents 1 damage

One body slot.
Heavy Weapons
heavy weapons 1.png
d10 damage
Both hands
Heavy Ranged Weapons
heavy ranged.png
d8 damage
Both hands

Cannot be used in Close range.

Arrows, quiver
Body slot
Torches
torches.png
Sheds light to a Far distance.
Burns for one hour of real time.
Lantern
lantern.png
Sheds light to a Near distance.
Burns for one hour of real time.

Uses Candles or Fire Oil for light.

Shutters allow the light to be hidden
and the flame protected.
Rations, iron
rationsiron.png
Preserved food for long journeys.

Rat jerky, biscuits, nuts, hard candy.
Lockpicks
lockpicks.png
Allows players to pick locks.
Canary (common bird)
canary.png
Bright yellow canary.


Passes out before you do
in the event of asphyxiating gas.

Cheerful.
Grappling hook
grappling hook.png
Made of iron, with 3–4 hooks
and a ring to attach a rope.
Iron Spikes and Hammer
spike.png
May be hammered to wedge
doors open or shut and
as an anchor to attach
a rope to.
Air Bladder
air bladder.png
Flexible bladder full of air.
If rationed properly, it can provide a
5 minutes of breathing air for one person

(set a 5 min timer or have the player
breathe up to 3 times and see how
long the game continues).
Mirror mirror 1.png Useful for looking around corners or
for reflecting a gaze attack.
Holy Water Water blessed by a holy man,
stored in a special vial for use
in religious rituals. Holy water
inflicts damage on undead monsters.

Loses its power if transferred
from the blessed vials it is stored in.

Luxurious Gear

Luxurious Gear
Heavy Armour
zRSC/pictures/heavy armour.png
Armour 3.
Prevents 3 damage

Two body slots

Breastplate and helm.
Cannon
cannon.png
Must be rolled around using a pack animal.
4d8 damage. Action to aim, action to fire.
Two separate characters can do each
action on their turn.

Deals d8 damage to the idiot standing
directly behind it when fired.
Black Powder - "shot"
blackpowder.png
Loose bag of black powder.
Highly explosive, highly volatile.
Entire bag deals 4d4 damage (Blast).
Rocket
rocket.png
Can whiz up to Far-away.
Detonates in a loud explosion of colours.
Momentarily blinds anyone Close that fails
a DEX Danger Roll.

Requires a Tinder Box to ignite.
Musket musket 1.png Two hands, two slots, d8 damage, Far range.

Tinder Box to ignite shot.
Action to reload.
Pistol
pistol.png
One hand, two slots, d6 damage, Far range.

Action to reload.
Acid acid.png
d6 damage, burns through most materials.
Poison
poison.png

Lose d20 STR if consumed.
Fire Oil
fireoil.png
Blast when set alight, d6 damage each
round to anything on fire.
Alchemy Tools
alchemy.png
Used to make potions.

Both hands
Antitoxin Neutralizes most toxins.
Candlehelm
Miner's helmet with a notch in the front
to attach a Candle. Stops any wax from
dripping down into your eyes, too.
Ether
Inhaled, STR Danger Roll or pass out for an hour.