Equipment Details
While in the City, determine what you purchase for your next adventure. These prices are abstracted. You don't tally your money for every torch, ration or dagger. Fill your pack with as much as it can hold based on your upkeep level (or lower): impoverished, common, luxurious.
Upkeep Level | Details |
---|---|
Destitute - 0c | If you can't (or refuse) to pay upkeep, you sleep with the dogs on the street. You have nothing to eat and begin your next delve Deprived. |
Impoverished - 10c |
You sleep in the poorhouse or the common room in the cheapest inn. You can purchase as many pieces of gear from the impoverished item list as you can carry. |
Common - 50c | Common lodgings afford you a decent inn. You may take a Full Rest to heal conditions and recover ability scores. You can purchase as many pieces of gear from the impoverished and common item lists as you can carry. |
Luxurious - 100c | If you live in luxury and stay in the most high-class establishments, a Full Rest will heal heal every Condition. Begin the next delve with full Grit. You can purchase as many pieces of gear from the impoverished, common and luxurious item lists as you can carry. |
Impoverished Gear
Improvised Gear | |
---|---|
Improvised Weapons![]() |
d4 damage Main hand / both hands Always mark usage after a fight. |
Light Weapons![]() |
d4 damage Main hand / off hand If attacking with two weapons, roll both dice and use the best result. |
Light Ranged Weapons![]() |
d4 damage Main hand Stones, pouch Body slot |
Medium Weapons![]() |
d6 / d8 damage Main hand / both hands Does d6 damage in one hand, d8 wielded in both. |
Candles![]() |
Extra-large tallow candle. Fully reveal anything Near. Consumed for lamp or candlehelm light. |
Rations, standard![]() |
Fresh, unpreserved food. Berry bread, apples, cheese, mystery meat |
Sack![]() |
If held in a Hand slot, can carry an additional 2 Slots. Filling a sack with treasure or other items takes 1 turn. |
Rope![]() |
Strong enoughe to hold the weight of three people and their equipment. |
Tinder Box![]() |
Flint, steel, and tinder contained in a small box. With it, routine attempts to light a fire always succeed. Without it, there is a 2-in-6 chance of success per round. |
Healing Wine![]() |
Drink to regain d6 STR. With every usage, subtract 1 DEX. |
Chewing Tobacco ("Pipe Weed")![]() |
Smoke or chew to regain d6 WIL. With every usage, subtract 1 DEX. |
Crowbar![]() |
Used for prying open doors, chest lids, etc. |
Common Gear
Common Gear | |
---|---|
Shield (Light Armour)![]() |
Armour 1. Prevents 1 damage. Off hand slot |
Light armour![]() |
Armour 1 Prevents 1 damage One body slot. |
Heavy Weapons![]() |
d10 damage Both hands |
Heavy Ranged Weapons![]() |
d8 damage Both hands Cannot be used in Close range. Arrows, quiver Body slot |
Torches![]() |
Sheds light to a Far distance. Burns for one hour of real time. |
Lantern![]() |
Sheds light to a Near distance. Burns for one hour of real time. Uses Candles or Fire Oil for light. Shutters allow the light to be hidden and the flame protected. |
Rations, iron![]() |
Preserved food for long journeys. Rat jerky, biscuits, nuts, hard candy. |
Lockpicks![]() |
Allows players to pick locks. |
Canary (common bird)![]() |
Bright yellow canary. Passes out before you do in the event of asphyxiating gas. Cheerful. |
Grappling hook![]() |
Made of iron, with 3–4 hooks and a ring to attach a rope. |
Iron Spikes and Hammer![]() |
May be hammered to wedge doors open or shut and as an anchor to attach a rope to. |
Air Bladder![]() |
Flexible bladder full of air. If rationed properly, it can provide a 5 minutes of breathing air for one person (set a 5 min timer or have the player breathe up to 3 times and see how long the game continues). |
Mirror![]() |
Useful for looking around corners or for reflecting a gaze attack. |
Holy Water | Water blessed by a holy man, stored in a special vial for use in religious rituals. Holy water inflicts damage on undead monsters. Loses its power if transferred from the blessed vials it is stored in. |
Luxurious Gear
Luxurious Gear | |
---|---|
Heavy Armour![]() |
Armour 3. Prevents 3 damage Two body slots Breastplate and helm. |
Cannon![]() |
Must be rolled around using a pack animal. 4d8 damage. Action to aim, action to fire. Two separate characters can do each action on their turn. Deals d8 damage to the idiot standing directly behind it when fired. |
Black Powder - "shot"![]() |
Loose bag of black powder. Highly explosive, highly volatile. Entire bag deals 4d4 damage (Blast). |
Rocket![]() |
Can whiz up to Far-away. Detonates in a loud explosion of colours. Momentarily blinds anyone Close that fails a DEX Danger Roll. Requires a Tinder Box to ignite. |
Musket![]() |
Two hands, two slots, d8 damage, Far range. Tinder Box to ignite shot. Action to reload. |
Pistol![]() |
One hand, two slots, d6 damage, Far range. Action to reload. |
Acid![]() |
d6 damage, burns through most materials. |
Poison![]() |
Lose d20 STR if consumed. |
Fire Oil![]() |
Blast when set alight, d6 damage each round to anything on fire. |
Alchemy Tools![]() |
Used to make potions. Both hands |
Antitoxin | Neutralizes most toxins. |
Candlehelm |
Miner's helmet with a notch in the front to attach a Candle. Stops any wax from dripping down into your eyes, too. |
Ether |
Inhaled, STR Danger Roll or pass out for an hour. |