Alchemy

Reagents

Those strange creatures lurking in the dungeon are alchemically potent. Their guts are, anyway.

Magic-Users (and Specialists with a Hunter's Mark on a creature) know which viscera have alchemical properties and can spend a Turn to harvest these reagents

When you harvest a reagent and store it, write down the reagent and the creature it was harvested from.
E.g., Eyes of salamander, Toes of dire bat, Tongue of hellhound.

Usually, any given creature can only produce ONE viable reagent. Huge monsters might produce several.

Note

Sentient humanoids like humans, orcs, goblins, fey, etc., never provide reagents. Monsters without gets (e.g., wraiths) also do not provide reagents as they have no guts.
It must be monstrous!

Alchemy

Using Alchemy Tools (see Equipment Details), a Magic-User can brew alchemical substances as a Camp action.

Alchemical Substances

Bomb

Throw it and create an area effect.

E.g. Throw a bomb to poison a foe with spider venom.

Potion

Affect the drinker.

E.g. Drink a potion to gain a giant spider's wall climbing ability.

Oil

Smear on surfaces to do different things.

E.g. Distill spider webbing into a glue-like oil that bonds with whatever it touches.