Creating Spells
To generate a spell, roll d66 on the table below to find the spell formula. One die indicates the row and the other indicates the column.
Roll | 1-3 | 4-6 |
---|---|---|
1 | Physical Effect + Physical Form | Ethereal Element + Physical Form |
2 | Physical Effect + Ethereal Form | Ethereal Element + Ethereal Form |
3 | Ethereal Effect + Physical Form | Physical Effect + Physical Element |
4 | Ethereal Effect + Ethereal Form | Physical Effect + Ethereal Element |
5 | Physical Element + Physical Form | Ethereal Effect + Physical Element |
6 | Physical Element + Ethereal Form | Ethereal Effect + Ethereal Element |
Once the player has found the spell formula, they roll on the two indicated magic tables to create the spell's name. The GM then tells the player the spell's general effects, based on its name. Offensive spells typically allow their targets a danger roll to resist or avoid the effects. If the spell includes damage, the GM can either set a flat damage rating or rate the damage as a number of dice from 1 to 6.
Players may also suggest uses for the spell outside of the GM's description. If the suggested effect matches the spell's name and the situation very closely, the GM should usually allow it.
The GM may also opt to roll random spells from spell lists written for other old-school games.
Physical Effects
Physical Effects | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
1 | Animating | Crushing | Fusing | Levitating | Reflecting | Sealing |
2 | Attracting | Diminishing | Grasping | Opening | Regenerating | Shapeshifting |
3 | Binding | Dividing | Hastening | Petrifying | Rendering | Shielding |
4 | Blossoming | Duplicating | Hindering | Phasing | Repelling | Spawning |
5 | Consuming | Enveloping | Illuminating | Piercing | Resurrecting | Transmuting |
6 | Creeping | Expanding | Imprisoning | Pursuing | Screaming | Transporting |
Physical Elements
Physical Elements |
1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
1 | Acid | Clay | Glass | Moss | Sand | Thorn |
2 | Amber | Crow | Honey | Obsidian | Sap | Vine |
3 | Bark | Crystal | Ice | Oil | Serpent | Water |
4 | Blood | Ember | Insect | Poison | Slime | Wine |
5 | Bone | Flesh | Wood | Rat | Stone | Wood |
6 | Brine | Fungus | Lava | Salt | Tar | Worm |
Physical Forms
Physical Forms |
1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
1 | Altar | Chain | Elemental | Horn | Sentinel | Tentacle |
2 | Armor | Chariot | Eye | Key | Servant | Throne |
3 | Arrow | Claw | Fountain | Mask | Shield | Torch |
4 | Beast | Cloak | Gate | Monolith | Spear | Trap |
5 | Blade | Colossus | Golem | Pit | Steed | Wall |
6 | Cauldron | Crown | Hammer | Prison | Swarm | Web |
Ethereal Effects
Ethereal Effects |
1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
1 | Avenging | Compelling | Dispelling | Excruciating | Nullifying | Soothing |
2 | Banishing | Concealing | Emboldening | Foreseeing | Paralyzing | Summoning |
3 | Bewildering | Deafening | Encoding | Intoxicating | Revealing | Terrifying |
4 | Blinding | Deceiving | Energizing | Maddening | Revolting | Warding |
5 | Charming | Deciphering | Enlightening | Mesmerizing | Scrying | Wearying |
6 | Communicating | Disguising | Enraging | Mindreading | Silencing | Withering |
Ethereal Elements
Ethereal Elements |
1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
1 | Ash | Ectoplasm | Light | Plague | Smoke | Thunder |
2 | Chaos | Fire | Lightning | Plasma | Snow | Time |
3 | Distortion | Fog | Memory | Probability | Soul | Void |
4 | Dream | Ghost | Mind | Rain | Star | Warp |
5 | Dust | Harmony | Mutation | Rot | Stasis | Whisper |
6 | Echo | Heat | Negation | Shadow | Steam | Wind |
Ethereal Forms
Ethereal Forms |
1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
1 | Aura | Bubble | Cone | Gaze | Pyramid | Swarm |
2 | Beacon | Call | Cube | Loop | Ray | Torrent |
3 | Beam | Cascade | Dance | Moment | Shard | Touch |
4 | Blast | Circle | Disk | Nexus | Sphere | Vortex |
5 | Blob | Cloud | Field | Portal | Spray | Wave |
6 | Bolt | Coil | Form | Pulse | Storm | Word |
The common tongue (sometimes simply called Common) is the lingua franca among intelligent species. This is, however, not the only language that is written or spoken. Spells are written in various languages. Monsters may know only their own tongue. Ancient dungeons may predate Common!
Other languages include:
- Abyssal: The rasping tongue of the foul beasts in the mythic Underworld.
- Celestial: The sonorous language of the angelic.
- Draconic: The growling, sibilant language of the serpents, worms and dragons.
- Goblin: The gruff, squeaking tongue of wicked creatures like goblins, bugbears, ogres and orcs
- Primordial: The tongue of the oldest of beings like the Aboleth, Minotaur, Medusa and the Sphinxes hiding in the deep places in the world.
- Sylvan: Whimsical, sing-song fey tongue of the seelie court including pixies, sylphs and elves.
- Umbracant: whispering echoes and guttural sounds, spoken by the fey of the unseelie court including redcaps, banshees, changelings trolls and drow.