Conditions
Conditions
Injured
To Delvers who take critical damage or serious physical injury.
All STR and DEX rolls are Hard
Clear: Remove after a Full Rest and proper treatment.
Mad
To Delvers who fail at spellcasting
All WIL rolls are Hard
Clear: Remove after a Full Rest and proper treatment.
Deprived
To all Delvers who go a day deprived of a crucial need (Rations, Water, warmth).
Cannot benefit from Short rests.
Clear: Remove after a Full Rest.
Exhausted
The default condition. Give to Delvers who go without rest or as a failure for exertion.
Clear: Remove after a Full Rest.