Conditions

Conditions

Injured

To Delvers who take critical damage or serious physical injury.
All STR and DEX rolls are Hard
Clear: Remove after a Full Rest and proper treatment.

Mad

To Delvers who fail at spellcasting
All WIL rolls are Hard
Clear: Remove after a Full Rest and proper treatment.

Deprived

To all Delvers who go a day deprived of a crucial need (Rations, Water, warmth).
Cannot benefit from Short rests.
Clear: Remove after a Full Rest.

Exhausted

The default condition. Give to Delvers who go without rest or as a failure for exertion.
Clear: Remove after a Full Rest.